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Counter-Strike - Ninja Style

Note: reading and heeding this strategy will not make you a Mullet_Ninja.

The path of the righteous ninja is beset on all sides by the inequities of people with fully automatic assault rifles and the tyranny of sub-machine guns. You should begin with the easiest of ninja styles and work your way towards becoming hardcore.

"The rifle is the first weapon you learn how to use, because it lets you keep your distance from the client. The closer you get to being a pro, the closer you can get to the client. The knife, for example, is the last thing you learn."
-Léon, The Professional

All ninja weapons are silent (except the HE). The following weapons are permitted for use by a Ninja:

Knife
USP (silenced)
TMP
M4/A1 (silenced)
Scout
Flashbang
High Explosive
Smoke Grenade

Buy armor and use SE's and flashbangs whenever useful. Grenades are intended to maim not kill because shooting some fool fulla holes with a USP is much more gratifying than a grenade kill.

Now, the idea is to slip around the edges of heavy firefights shielded by a smoke screen. You want to use as many tricks as you can, but don't get carried away. The smoke screen is very valuable so don't waste it. Use the smoke grenade to cover a trip down a passage. In open areas, you'll need some cover and a flashbang. Ideally, you'd want to hit your victim with an HE AND an FB, but that's difficult.

You should begin with the easiest, the M4/A1 and USP. This combo is no departure from any average style of fighting, and you should move beyond this stage when you can manage 2:1 ratios with it. After the Colt comes the TMP, that horrible little SMG that you throw a fit over when you buy it on accident. This gun requires being up close which as a ninja you must learn to do. Always try to use an FB in combination with the TMP.

Next you will acquire the Scout, which requires much more finesse than the M4 or TMP. Distance yourself from your enemies so that they can't tell where the fire is coming from, or use the run-jump-crouch-fire tactic up close. Scout does about 75 damage so if you can pop somebody point-blank with it, switch to USP and finish him off. The Scout also does well in finishing off grenade victims.

When you are adept with the silent sub-machine gun, assault rifle, and sniper rifle, you are ready to breach the bracket of Elite Ninjas who operate with only USP's and grenades. Any more than two enemies at once is out of the question, so blindly jumping around corners is suicide. Let your teammates concentrate on the heavy firefights while you single out people on the fringe. With the USP you need to have the jump on him and it's much easier coming from behind so be sneaky. Elevation is always preferrable. It's reasonably accurate when jumping and firing and you should take advantage of this. If you learn to use it well you'll discover that the most gratifying aspect of the USP is that it's so quiet you can hear the bullets hitting your victim's body.

If you manage to reach the point where it makes no difference whether you use a USP or an artillery piece, you are ready to study the ways of the Hardcore Ninja.


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Necessary Clicks

Counter-Strike
GameSpy
G-Spot
Lucasarts Entertainment Company
STAR WARS
Blizzard Entertainment
Valve
DFW Lan Party
Daily Radar
Alienware